Lean Startup
Taking the Playing Lean experience online
The case of using a board game to teach Lean Startup remotely.
On learning from Lean Experiments
Capture, analyse, interpret, decide, document.
Test twice, run once
Practice safe experimentation.
Customer development never stops
ABL = Always Be Learning.
3 generic steps to test any idea
As easy as pie.
Pivoting in a nutshell
A change in strategy without a change of vision.
The importance of time-boxing your lean experiments
Focused and faster learning.
Customer development is more than customer interviews
In a search of a repeatable business model.
On MVPs and smallification
Spoiler: MVP is not a smaller version of your final product.
How to define a fail or success condition for your Lean experiment
Help yourself make the right decision.